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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.15 16:55:00 -
[1]
What *IS* it with the missile hatred?
1) A torp will do ZERO damange (or damn near zero) to an inty hell.. even a frig takes almost no damage from a torp. 2) A fast ship FURTHER reduces torp damage. 3) Even heavy missiles take tremendous damage penalties against smaller ships. 4) Cruisers take reduced damage verses cruise missiles (and torps) unless they have a ton of shield extenders on them. 5) Only BS+ take full dmg from cruise and/or torp weapons.
furthermore: ALL RACES are capable of mounting missiles. It's not a Caldari skill! We just happen to use them more than most since most of our ships have more friggin missile fittings than gun fittings. Frankly a LOT of caldari pilots wind up speccing for Minmatar or Galente ships anyway. I've even considered it. Guns are better for PVP any day. I use Missiles because I'm a relatively newer player and training missiles up to be effective (not powerful... effective) in PVP was quicker. I fully plan to switch to rails or blasters eventually.
Also: Caldari ships are, on average, much slower than any other ship in the game. All our ships fly as if they were 1 class bigger. The Kestrel and Merlin are right around the same speed as most other race's cruisers. Our cruisers are comparable to most other race's Battle Cruisers and on up the line. Hell a RAVEN flies a whopping 130mps or so, AFTER adding in navigation 5.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.15 16:57:00 -
[2]
Edited by: Taram Caldar on 15/10/2006 16:58:10
Originally by: Azaeren
Originally by: Pestillence They DO get a range penalty.
The penalty is that most people can dock up by the time they would have hit.
Thats moronic. As in, Anyone can dock before someone attains a lock and fires. If a gunner does get hits on a docker, itll be shield damage, which means nothing.
So far, no one has come up with any sortof real point, other then 'range'. Thats why there are tacklers. Also, Missile ships should be used up close anyway, not far away. See Burn eden raven gangs.
Hmm Missile ships shouldn't be used 'up close'. Rocket ships should. Rockets and Blasters.
Missiles are for mid-range combat. Not close-range.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.15 19:04:00 -
[3]
Originally by: Benjamin Olson
Originally by: Taram Caldar What *IS* it with the missile hatred?
1) A torp will do ZERO damange (or damn near zero) to an inty hell.. even a frig takes almost no damage from a torp. 2) A fast ship FURTHER reduces torp damage. 3) Even heavy missiles take tremendous damage penalties against smaller ships. 4) Cruisers take reduced damage verses cruise missiles (and torps) unless they have a ton of shield extenders on them. 5) Only BS+ take full dmg from cruise and/or torp weapons.
1: A torp is a Battleship weapon. So using that same logic, tell me the next time you hit an inty with a Mega Pulse Laser II. Doesnt matter, no BS weapon will hit an inty at that speed. Invalid.
2: Fast ships dont reduce turret damage...They just dont hit at all, id rather hit for 40 damage than miss every time. Invalid.
3: We've been over this in the first two, so far all three arguments are the same. Invalid.
4: My word mate all 5 are the same arguments. A BS weapon wont hit a small ship for good damage, missiles ot turrets alike! Invalid again.
5: Read previous 4...Same with turrets.
So erm if this is all missile users have to offer as an excuse, im rather scared. But either way I actually support the fact that missiles are balanced and the other 3 races arent. I just like to prove that most caldari pilots dont have very valid arguments as to WHY missiles are leet.
You're missing the main point: Missiles are *NOT* "Caldari". They are race independant. Any race is equally capable of fitting missile launchers.
So exactly how is it imbalanced for Caldari? Because we happen to have ships that are designed by the devs to better fit launchers than rails? Sorry I'm not buying. Everyone I know is dying for the new BS that's going to be a rail boat. If missiles were so 'awesome' and 'uber' why would that be?
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.15 21:08:00 -
[4]
Originally by: Tovarishch I see a lot of clueless people in this thread that seem to be confusing t2 torps on a Raven with general missile balance.
Javelin Torps are indeed unbalanced. Anyone who argues otherwise is also clueless.
However, that single fact does NOT equate to all missiles being unbalanced.
People need to pick up some critical thinking skills.
HMM good point. I have heard that the Javelin is imbalanced from folks I trust. But missiles in general, in my personal experience, generally have lower damage arcs than equivalent gun/laser rigs.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.10.16 13:56:00 -
[5]
Originally by: daPing I don't think there's much issue with missiles as it currently stands - their main drawback is that they only do 1 type of damage, whereas ammo does a variety.
I think the issue here is actually to do with reloading / ammo switching*. I'd very much like to see turret loading times based upon their size - therefore small guns could switch ammo in, say, 4 seconds, whereas the largest guns would take, say, 12 seconds. This would enable gun users to switch between long & short range ammo quicker.
I don't know where missile bay reloading would sit, but I'd suggest towards the the longer end.
* - any chance of a 'change all' option on ammo / missiles? (like the reload all).
Dunno about torps or cruise (I don't have a BS yet so I don't use them) but for heavies assaults and standards missile loading times are FAR longer than comparable guns. FAR longer. I reload a railgun in almost half the time it takes to load a like-sized launcher.
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